Wooden door 2 satchels.
Sheet metal double door satchel charge.
Hqm door 12 satchels.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
This guide shows details of satchel raid s and what is needed for them.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Iron door 4 satchels.
Both the sheet metal door and sheet metal double door require 4 satchel charges to be destroyed.
3 timed explosive charge.
It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
Once a satchel charge has been stuck to an object it will automatically arm itself.
Explosive 5 56 rifle ammo 63.
Short about guide here i ll show satchel raid s and what is needed for them.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
Timed explosive charges are not to be confused with explosives.
Sheet metal double door.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors.
70dmg 4 charges rocket launcher high velocity rocket.
Sheet metal double door.
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It requires double the materials but allows for more space within your base.
Information accurate as of.
Ideal for loot.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
51dmg 5 rockets.
On the double doors also.
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The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
It has the same health as a sheet metal door.
Luke 4 satchels.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.